The Main Journey
A journey worth following
Long before the Capital, builders sealed dangerous things away in hidden realms, bound by relics. The seals are failing. Join the Expedition Hall and follow the Main Journey across four acts.
- Sixteen chapters, one clear objective at a time.
- A journal that remembers where you are and what you found.
- Places off the road, caches and named elites for those who wander.
The Capital at dusk
A Herald of the Void, through a rift
The road to the fire mountain
Inside a run
The eastern wilds
The Expedition Hall at night
A hold in the frost pines
A Home by night